Tight mechanical design, Programming several rounds ahead of time constricts your options, making a game that feels heavy functionally lighter
Iconography is less than intuitive, Uncritical colonist theme 2.0 is really gross
My issues with the mechanics of Skymines are admittedly personal, and I've played with plenty of people who found it enjoyable. Be forewarned, though, that the move from one uncritical depiction of colonialism to another is going to leave a fair share of...