Testseek.com have collected 17 expert reviews of the War of the Vikings and the average rating is 65%. Scroll down and see all reviews for War of the Vikings.
(65%)
17 Reviews
Average score from experts who have reviewed this product.
Abstract: War of the Vikings from developer Fatshark and publisher Paradox Interactive follows their original release of War of the Roses and continues in the same genre of multiplayer close quarter combat. Players select from either the Vikings or Saxon in battles...
Abstract: So what can we use as a barometer in a games quality: graphics? Fun? Whilst the former can safely be quantified, the latter is full of our own concepts on what's fun in the first place. It was these concepts that were constantly tested – and strained – wh...
Nevertheless, the game clearly comes up lacking in some of the key areas I previously mentioned. From my view then, this is a game of unrealised potential; it hangs on the verge of being ‘good' and instead rests sadly in the realms of ‘pretty decent'. Per...
Abstract: War of the Vikings is the sequel/spirtual successor/follow-up to 2012's War of the Roses. This time, we've traded in the 15th Century English battles for a Viking/Saxxon conflict. The result is an incredibly difficult and intense close-quarter game that w...
Poor hit detection, Hard to find a full, low-ping server
War of the Vikings can provide a few hours of arcade-like fun, if you don't take it too seriously, but bugs and broken systems hold it back from glory....
Published: 2014-04-17, Author: Dan , review by: eurogamer.net
Abstract: Thanks to war, hunger and disease, most Vikings died before they turned 30 years old. In Fatshark's War of the Vikings, you'll be lucky if you last 30 seconds. This is the follow-up to the Swedish developer's medieval battle game, War of the Roses , and i...
Abstract: Vikings seems built for small, focused battles. When an opponent swings from the right, you've got to parry to the left. Combat becomes a complex dance, with each warrior reacting to the other's tells – like a fighting game. But that complexity only works...