Testseek.com have collected 28 expert reviews of the Kingdoms of Amalur: Reckoning and the average rating is 81%. Scroll down and see all reviews for Kingdoms of Amalur: Reckoning.
February 2012
(81%)
28 Reviews
Average score from experts who have reviewed this product.
Abstract: There was a disturbing period some years ago, in the Halcyon Days of World of Warcraft, when much of the video game industry seemed to have collectively decided that MMOs were licenses to print money, while single-player RPGs were on the way out. So a gre...
Abstract: The phrase 'too big to fail' has been bandied about a lot in recent times but, with the number of top notch names attached to Kingdoms Of Amalur: Reckoning it is hard to see how it can't be more apt to describe the debut title from 38 Studios....
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(91%)
Published: 2012-02-25, Author: Joe , review by: gotgame.com
Abstract: The first thing that you should ask about Kingdoms of Amalur: Reckoning is, ‘what is the name of this game?' Personally I think the game is “Reckoning” and the Kingdoms of Amalur title identifies the universe that the game takes place within, much like “W...
Abstract: What do you get when you mix in one part R.A. Salvatore, one part Todd McFarlane, and one part Curt Schilling? No, you don’t get an expensive autograph session at a Comic-Con, you get a new development project called Kingdoms of Amalur: Reckoning that ...
Anyone who ventures in to the Kingdoms of Amalur will find a gigantic and compelling RPG experience. It's not quite ready to topple the big guns of the genre, but despite feeling “inspired” by every RPG or fantasy ever made it manages to offer a unique an...
Abstract: Okay, let me try this again…I got most of the way through my first review of Kingdoms of Amalur: Reckoning by the time I got a call from my editor asking for a progress update. We talked over the game for a bit and I found myself admitting to feelings ...
The whole “Choose Your Fate” and “Twist of Fate” system is a hell of a lot of fun to mess with, The artwork is absolutely astounding in Reckoning, The combat while not exceedingly deep is extremely fun and satisfying
The lip synch is so poorly done that there's really no “synch” to speak of, The overabundance of “filler” quests is easily noticed from the first town onward, Only being able to jump from place to place at designated areas is damn well irritating
Kingdoms of Amalur: Reckoning is an extremely fun game, and as long as you only work on the main an...
Abstract: I struggled initially to come up with a way to accurately state how liberally Kingdoms of Amalur: Reckoning lifts ideas from other games while still managing to feel like its own distinct title. I was ready to cite Igor Stravinsky (or Picasso, or T.S. ...
Abstract: The RPG genre has its major players—Bethesda, BioWare, and the like—with big ticket entries saturating the media and intimidating smaller scale developers. What typically spawns from the lesser-known studios either flops from poor execution or is cleve...
Abstract: Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often ...