Survival elements are well done, introduction of Satiety and sleepdeprived madness is very interesting
The only thing similar to The Thing is location which is problematic considering it is sold as a game inspired by John Carpenter's work, enemies are bland
Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. How we score: The Destructoid Reviews Guide...
Unusual madnesses make for an atypical survival experience, Wide assortment of unlockable playable characters allows for experimentation, Randomized conditions for progressing through the six zones makes each playthrough feel unique
Occasionally too punishing in its randomness for items like food and fuel, Some "madness" conditions require too much attention
To be fair, it takes a particular kind of person to choose strategy over shooting skills. You've got to be a thinker, and spend more time on crafting a plan than hatching a scheme to get the kill. I like that about Distrust, which I will admit, shut down...
Abstract: Den bitande kylan tar sig sakta in under jackan. I ett rum i andra änden av byggnaden sprakar en värmande eld, men jag vet att värmen inte blir långvarig. Samtidigt skriker min trötta kropp efter föda och jag försöker desperat värma upp grönsakerna jag hi...