Abstract: On March 25th, 2008, Square-Enix’s Final Fantasy VII: Crisis Core and Koei’s Opoona were released to the retail market, competing for the limited budgets (and attention spans) of the RPG-playing population of the United States. It’s a true “David and ...
Abstract: Opoona, Koei's novel new role-playing game for Wii, is also the name of its oddball hero -- an alien boy from the planet Tizia, whose inhabitants look like rejects from a geometry textbook (round heads, bowl-shaped bodies, and possessing a spherical "B...
Abstract: Its hard not to be excited about Opoona. Its quirky visual style and pedigree-its developed by the producers of the Dragon Quest series-were enough to get my hopes up. Unfortunately, while this "Lifestyle RPG" has its moments, it fails to live up to...
Inviting world with original level designs, fluid controls
Battle mechanics are repetitive, missions get tedious, world map needs work
Though Opoona is original and exciting, there are too many problems for it to be anything more than an interesting diversion. If the game design had been tighter and featured more polish, it would have been a winner but as it stands, itll probably be...
Abstract: In case you hadn’t noticed, the Wii’s audience is currently split more-or-less cleanly in two. Most Wii owners fall into one of two camps – the people who bought into all the family-friendly ‘casual’ stuff and are loving it to pieces, and everyone else...
Abstract: Hier ist es also: das erste richtige Rollenspiel für Wii. Doch auf den ersten Blick ist es nicht das, was sich Genre-Fans vielleicht erhofft hatten. Die kindlichen Kugelhelden erscheinen dem westlichen Geschmack doch ein bisschen zu niedlich. Doch wer...